why does humanoid.freefall not fire when humanoid.platformstand is set to true?
I’ve tested for a bit, it doesn’t fire when I set platformstand to true.
any alternatives I can use to determine when the humanoid is falling?
or how can I get it to fire when platformstand is set to true
Humanoid.StateChanged:Connect(function(old, new)
if new == Enum.HumanoidStateType.FreeFalling or new == Enum.HumanoidStateType.PlatformStanding then
-- Code
end
end)