Why does humanoid.freefall not fire

why does humanoid.freefall not fire when humanoid.platformstand is set to true?

I’ve tested for a bit, it doesn’t fire when I set platformstand to true.
any alternatives I can use to determine when the humanoid is falling?
or how can I get it to fire when platformstand is set to true

Can’t you just use both?

Humanoid.StateChanged:Connect(function(old, new)
	if new == Enum.HumanoidStateType.FreeFalling or new == Enum.HumanoidStateType.PlatformStanding then
		-- Code
	end
end)
1 Like

thanks! i… didn’t think of checking for the other state LOL.