I’m making a simple “Aim System” and using IKControls for it.
At first I was using the Position mode, and had this issue, so I thought I’d use Transform and rotate the Attachment through the script to fix the arm rotation I wanted, but it didn’t change anything.
I’m also pretty certain this isn’t a Pole issue, as I’ve tried with no good results
Here you can see the lower arm in the correct rotation, but the upper arm looks horrible tilted like that.
The effector’s and target’s rotations are taken into account. Are you sure that CFrame is pointing up, which is the same direction as what the hand should be?
An interesting note is that it DOES also happen with the woman package if you only use the UpperArm and LowerArm but NOT the Hand . If you include the Hand it works just fine.