This is what it looks like, https://gyazo.com/2ab0115c18e7ae9cac296e8d3af50c21.mp4
heres my code
local enemy = script.Parent
local hum = enemy.Humanoid
local pathfindingservice = game:GetService("PathfindingService")
enemy.PrimaryPart:SetNetworkOwner(nil)
local function canSeeTarget(target)
local origin = enemy.HumanoidRootPart.Position
local direction = (target.HumanoidRootPart.Position - enemy.HumanoidRootPart.Position).unit * 40
local ray = Ray.new(origin, direction)
local hit, pos = workspace:FindPartOnRay(ray, enemy)
if hit then
if hit:IsDescendantOf(target) then
return true
end
else
return false
end
end
local function findtarget()
local players = game.Players:GetPlayers()
local maxdist = 50
local nearesttarget
for index,player in pairs(players) do
if player.Character then
local target = player.Character
local dist = (enemy.HumanoidRootPart.Position - target.HumanoidRootPart.Position).Magnitude
if dist < maxdist and canSeeTarget(target) then
nearesttarget = target
maxdist = dist
end
end
end
return nearesttarget
end
local function getpath(dest)
local pathConfig = {
["AgentHeight"] = 5.25,
["AgentRadius"] = 2.5,
["AgentCanJump"] = false
}
local path = pathfindingservice:CreatePath(pathConfig)
path:ComputeAsync(enemy.HumanoidRootPart.Position,dest.Position)
return path
end
local function attack(target)
local distance = (enemy.HumanoidRootPart.Position - target.HumanoidRootPart.Position).Magnitude
if distance > 4 then
hum:MoveTo(target.HumanoidRootPart.Position)
else
if hum.Health > 0 then
target.Humanoid.Health = 0
end
end
end
local function walkto(destination)
local path = getpath(destination)
if path.Status == Enum.PathStatus.Success then
for index, waypoint in pairs(path:GetWaypoints()) do
local target = findtarget()
if target and target.Humanoid.Health > 0 then
print("TARGET FOUND", target.Name)
attack(target)
break
else
print("Moving to ", waypoint.Position)
hum:MoveTo(waypoint.Position)
hum.MoveToFinished:Wait()
end
end
else
hum:MoveTo(destination.Position - (enemy.HumanoidRootPart.CFrame.LookVector * 10))
end
end
function patrol()
local waypoints = workspace.patrolwaypoints:GetChildren()
local randomNum = math.random(1, #waypoints)
walkto(waypoints[randomNum])
end
while wait(0.25) do
patrol()
end
https://www.youtube.com/watch?v=gSYx6MVa9Tc&list=PLtMUa6NlF10ebiP_eMp8Q9AQVo18oggII&index=3 heres the tutorial i used
why does it stutter like this?