Why does my animation change?

Hi, I’ve been using moon animator to animate a walking animation but for some reason it changes when I go into studio and looks really bad? (its priority is set to movement)

Before (Studio)

After (Game in studio and in roblox app.)

I don’t know if this helps but the game is owned under a group.

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I have also published the animation to the group.

you probably haven’t set the animation layer correctly, or you haven’t stopped another animation and its overlapping with said animation, causing it to look like this.

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Could I ask how I would set the animation layer correct? (I’m new to animating)

I’m using moon animator which is different than the built in roblox animation so is there anything I need to do differently? I’m using the “export rigs” button to save it.

There’s 3 methods.

In moon animator:

  • Load the animation file
  • Go into the files settings
  • Change the animation layer
    (I may be a little wrong with moon though, I tend to forget its UI layout despite using it)

In the roblox animator:

  • Load the animation
  • Click the 3 dots in the top left
  • Hover over layer and click something further down

In code:

  • After loading the animation onto the animator, set its layer using Animation.Priority = Enum.AnimationPriority.Blank (Replace “Blank” with an AnimationPriority)