When I stop my animation when the tool is unequipped, this happens to my character. How can I fix this? I am in R15 character type soon as though bugs are happening with R6 right now.
My character is like frozen.
LocalScript:
Tool.Unequipped:Connect(function()
local R15ToolEquipAnimation = R15Folder:WaitForChild("R15ToolEquip")
local R6ToolEquipAnimation = R6Folder:WaitForChild("R6ToolEquip")
local ToolEquipAnimation
if Humanoid.RigType == Enum.HumanoidRigType.R15 then
ToolEquipAnimation = Humanoid.Animator:LoadAnimation(R15ToolEquipAnimation)
elseif Humanoid.RigType == Enum.HumanoidRigType.R6 then
ToolEquipAnimation = Humanoid.Animator:LoadAnimation(R6ToolEquipAnimation)
end
coroutine.wrap(function()
for _, AnimationTrack in pairs(Humanoid.Animator:GetPlayingAnimationTracks()) do
if AnimationTrack.Name == "R15ToolIdle" or "R6ToolIdle" then
AnimationTrack:Stop()
end
end
end)()
end)
Wait, do you have another animation track for when the tool is equipped? If so, then I don’t think you’re supposed to make a brand new track for when it unequips.
Yes I do. This is the Equipped function. That’s all I’ve got:
Tool.Equipped:Connect(function()
local R15ToolEquipAnimation = R15Folder:WaitForChild("R15ToolEquip")
local R6ToolEquipAnimation = R6Folder:WaitForChild("R6ToolEquip")
local ToolEquipAnimation
if Humanoid.RigType == Enum.HumanoidRigType.R15 then
ToolEquipAnimation = Humanoid.Animator:LoadAnimation(R15ToolEquipAnimation)
elseif Humanoid.RigType == Enum.HumanoidRigType.R6 then
ToolEquipAnimation = Humanoid.Animator:LoadAnimation(R6ToolEquipAnimation)
end
ToolEquipAnimation:Play()
ToolEquipAnimation.Stopped:Connect(function()
local R15ToolIdleAnimation = R15Folder:WaitForChild("R15ToolIdle")
local R6ToolIdleAnimation = R6Folder:WaitForChild("R6ToolIdle")
local ToolIdleAnimation
if Humanoid.RigType == Enum.HumanoidRigType.R15 then
ToolIdleAnimation = Humanoid.Animator:LoadAnimation(R15ToolIdleAnimation)
elseif Humanoid.RigType == Enum.HumanoidRigType.R6 then
ToolIdleAnimation = Humanoid.Animator:LoadAnimation(R6ToolIdleAnimation)
end
ToolIdleAnimation:Play()
end)
end)