I recently released my surival horror game where your trapped in a procedurally generated maze and thought I made a good game but my anayltics say other wise:
Check out the game here feedback would be appreciated: Subject 52 [ALPHA] - Roblox
I recently released my surival horror game where your trapped in a procedurally generated maze and thought I made a good game but my anayltics say other wise:
Wow i don’t know what you consider mediocre analytics but those daily active users look amazing, did you advertise the game recently?.
On the day 1 retention i do see the number is really low, so that means people play it once only, not that the game is bad, but does not have something to make players come back the next day, seems the only thing you would have to improve based on that capture.
Also kudos for 10k visits, it’s amazing for a solo dev
P.S: I could not play the game yet because im at work, but will do so in the afternoon, will comment back if there is anything else i think it’s worth mentioning
ok thank you I recently spent 10k on advertising the game the stats that are mediocre is the session time adn day 1 rentention
I would focus less on retention. I focus more on the amount of new users visiting each day/acquisition, since this shows how Roblox is promoting your game.
Edit:
ok ty could you check out my game and give me some tips on how I can improcve the sessions time adn retention
I tried it and didn’t make it very long because the camera effect was nauseating
Considering your DAU, you have a pretty popular game. You solely need to focus on how your game is promoted within the Roblox algorithm, and whether or not people are recommending it to friends (see my above post for more information).
Ok I’ll add a setting to turn it off
Ok I’ll see if the DAU goes down or not after a few days
This advice is not helpful. The game is neither positioned for growth nor sustainability. Players who rejoin are typically the ones who buy game passes and developer products, invite friends, and drive growth through by the algorithm recommending the game to similar players or under similar games. Having a play time under 10 minutes is also indicative of a major issue(or multiple issues) with the game.
My best advice is to speak to and watch your players. See if they are doing what you expect, and what feedback you can gain. Compare and learn from competition to see if there are things you can do better
Ok i played it with two more people that randomly joined too
Things i liked
Things i didnt like
Thanks for the feedback the snake enemy does not kill you it just screams to get the other monsters attention
Most horror games I’ve noticed tend to have more unique users than retained ones. I’ve known multiple horror game developers who have created experiences meant to have been visited once, rather than retain users.
If this is the case, focus more on retaining users for their first session, and seeing if the user will share the one-time experience with friends.
I’ve noticed some experiences perform better without retaining users, relying on user acquisition; especially with horror-based experiences.