So basically, I have set everything to scale but it looks like this for some reason?
Any help would be appriciated, thanks.
So basically, I have set everything to scale but it looks like this for some reason?
Any help would be appriciated, thanks.
I believe this might be because you might not have selected a proper size and its margins were before the screen technically ended. This is usually caused by a side tab like properties, explorer, toolbox, etc. To turn a proper scale size on click the button and choose your device.
I know that, I wanted to show how it looks in game, it looks perfectly fine in studio, it’s just the dimensions that are off via the frame.
When you say you scaled everything did you do it with a tool or what? If not try a scaling tutorial like the one below.
Edit: The plugins you’re using are out of date I believe. Try the tutorial I’ve used.
I used this plugin:

Could you show the hierarchy and sizes of the GUIs? Then we can see how you built it.
Insert a UIAspectRatioConstraint inside of whatever frame those ImageLabels are under.
When you work with UIs in studio, you may think you’re formatting it correctly but you’re really not. In studio, if you do not fit the screen then the UIs are just going against your side bars & buttons, instead of the correct position at the side of your screen.
I have done that already, still the same thing.
Could you send a picture of your UIs in the explorer?
Also, update your plugins. Open the plugins tab in the top bar, then open the plugin manager on the very left.