You should rotate objects by modifying their CFrame property instead of their Orientation property.
A part’s orientation is usually resolved after a change in the part’s CFrame.
wheel.CFrame = wheel.CFrame * CFrame.Angles(math.rad(1), 0, 0)
You should rotate objects by modifying their CFrame property instead of their Orientation property.
A part’s orientation is usually resolved after a change in the part’s CFrame.
wheel.CFrame = wheel.CFrame * CFrame.Angles(math.rad(1), 0, 0)