Why does Roblox's default first person suck?

hey everyone, i just had a question that i’d like to hear everyone’s opinions on. when loading up a new project and going into default first person, i’ll say that in my opinion it just sucks. it looks “off” for some reason but i dont know why. for example here’s the default view in first person:

compared to something with a better first person system like Doors:

or No Big Deal:

also test server -NBD test server i HIGHLY recommend, it is CRIMINALLY underrated (though the controls are kinda difficult to grasp)

i mean am i absoLUTELY hallucinating or is something about these first persons just better? what is it and what can we learn from these games to make our own first person systems better?

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I cant speak on no big deal, as I havent played it, but I feel like one reason doors is better is the camera sway, it just feels more realistic ig.

If I had to guess as to why robloxs camera system isnt like that, is cause its supposed to be like a base system.

It works and gets the job done, but in the case you need more detail you can always custom code it to work with your needs.

I also feel like one thing that makes it so much better is just hiding the mouse. Really simple but it makes first person look so much better lol

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I would argue that the camera system in Doors is clunky and unresponsive, honestly I don’t like it.

Anyway, the default camera mode is just a base for developers to build off. Not everyone wants to have the same camera sway if any at all.

If roblox had camera sway by default, not only would all first-person games look identical, but if anyone wanted to do anything custom (or just remove it), then they’d have to find a way to undo the camera movement.

Literally ALL game engine cameras are static by default. Allow developer freedom, don’t force your views as the default option.

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