I’m testing camera positions using buttons, and one of them kills the player. (More specifically, it seems like the player’s model is being moved to NaN for some reason.)
--!strict
local camera = workspace.CurrentCamera
-- This one kills the player.
script.Parent.CameraPos1.MouseButton1Click:Connect(function()
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = CFrame.new(-183, 450.830688, 43.5, -0, 0.99999994, -0, 0, 0, 0.99999994, 1, 0, -0)
end)
script.Parent.CameraPos2.MouseButton1Click:Connect(function()
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = CFrame.new(-183, 450, 43.5)
end)
script.Parent.CameraPos3.MouseButton1Click:Connect(function()
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = CFrame.new(-183, 450, 43.5, -0, 1, -0, 0, 0, 1, 1, 0, -0)
end)
script.Parent.Reset.MouseButton1Click:Connect(function()
camera.CameraType = Enum.CameraType.Custom
end)
Only the first position kills the player. The CFrame value I use was generated by a script.
I couldn’t find any info on this, and I’m unsure as to if I should report it as a bug?
test place.rbxl (55.2 KB)