I have a big issue that’s affecting my OrderedDataStores. When you use the dummy clients in studio to test out the game, apparently their data saves now to data stores. This ruins quite a bit, but it especially ruins the leaderboard orderedDataStores. I use the dummies quite a lot, so it is now number 7 on the leaderboard. That means that my leaderboard only works up to 7, before hitting an error that the player doesn’t exist, and then continuing. How do I eliminate these fake dummy clients from my dataStores, but more importantly, prevent them from saving anymore?
You could make it check if it’s a studio test with
game:GetService("RunService"):IsStudio()