I have an animation that clearly shows the bin in hands its wielded and all that stuff. Here is a video of the problem:
All help appreciated
Here is code used:
workspace.House.ClothingBinObject.ClickDetector.MouseClick:Connect(function()
if Stage.Value == 2 then
workspace.House.ClothingBinObject.ClickDetector.MaxActivationDistance = 0
for _, v in pairs(workspace.House.ClothingBinObject:GetChildren()) do
if v:IsA("Part") then
v.CanCollide = false
v.Anchored = false
end
end
workspace.House.ClothingBinObject.Parent = game.Players.LocalPlayer.Character
local AnimTrack = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Animator:LoadAnimation(script.BinAnimation)
AnimTrack:Play()
Stage.Value = 3
NavigatedHighlight.Parent = workspace.House.Washer
end
end)
It doesn’t look like you’ve attached the bin to the character in any way. I recommend attaching it to the root part with either a motor6d or a weld then editing the C0 to your liking.
Oh i just realized I edited the weld before the animation, I guess i have to script that then itll work, thanks for the feedback ill give the results in a few mins
I tried this and it actually worked completely fine for me, so I’m not really sure what your problem is. However, I noticed that you’re handling this on the client, meaning that it’s not replicating to the server. Even if it did work, nobody would be able to see it. Perhaps changing to server handling might fix the problem, but idk otherwise. The other thing is making the bin massless might fix it if for some reason the bin had an absurd amount of mass.
Also, it seems like the bin is a model. How are the parts of the bin attached? Is bottom the PrimaryPart of the model?