for an odd reason when tweening game.Workspace.CurrentCamera
it flips upside-down
see in attached video
i wasnt sure if it was the tweeninfo i used so i narrowed it down to just the tween time but it still flips
game:GetService("TweenService"):Create(cc, TweenInfo.new(1), {CFrame = CFrame.new(-18.021, 133.612, 524.37) * CFrame.fromOrientation(-27.628, -35.184, 0)}):Play()
(the variable cc
is equal to game.Workspace.CurrentCamera
i think its something to do with CFrame.fromOrientation
if im not wrong because
if i remove that part the camera moves without flipping, but also without orientation which isnt great
so the real question is how can i tween the cameras Orientation
without the camera going loony