I am trying to make it show round and intermission times, but when another person is playing the game, the game bugs out and both the intermission and round timer keep coming up
local function LoopThrough(TimeGui, Seconds, Format)
for i = Seconds, 0, -1 do
local IntermissionFormat = string.format(Format, i)
TimeGui.Frame.TextLabel.Text = IntermissionFormat
wait(1)
end
end
while true do
local Restart = game.ReplicatedStorage.Restart
local Teleport = game.ReplicatedStorage.Teleport
local GameEnded = game.ReplicatedStorage.GameEnded
for i,v in ipairs(game.Players:GetPlayers()) do
local TimeGui = v.PlayerGui:FindFirstChild('TimeGui')
if TimeGui then
LoopThrough(TimeGui, 10, "Intermission: %s")
Teleport:Fire()
LoopThrough(TimeGui, 20, "Round: %s")
Restart:Fire()
GameEnded:Fire()
end
end
wait()
end