Hello everyone. For some reason, this script resets whenever I die. That’s basically it.
Here is the LocalScript:
local players = game:GetService("Players")
local lighting = game:GetService("Lighting")
local runService = game:GetService("RunService")
local player = players.LocalPlayer
local camera = workspace.CurrentCamera
local introFocusPoint = workspace.C0YES:WaitForChild("Head").Position
local angle = 0
local mainScreenGui = script.Parent:WaitForChild("MainScreenGui")
local loadingScreenGui = script.Parent:WaitForChild("LoadingScreenGui")
local playButton = mainScreenGui:WaitForChild("PlayButton")
loadingScreenGui.Parent = player:FindFirstChild("PlayerGui")
for i = 1,#"Loading...",1 do
loadingScreenGui:FindFirstChild("LoadingScreenFrame"):FindFirstChild("LoadingLabel").Text = string.sub("Loading...",1,i)
local keySound = Instance.new("Sound",workspace)
keySound.SoundId = "rbxassetid://7450944439"
keySound.PlaybackSpeed = Random.new():NextNumber(0.95,1)
keySound.Volume = Random.new():NextNumber(0.4,0.6)
keySound:Play()
local waitTime = Random.new():NextNumber(0.1,0.4)
wait(waitTime)
end
wait(2)
camera.CameraType = Enum.CameraType.Scriptable
camera.Focus = CFrame.new(introFocusPoint)
playButton.Visible = true
player:RequestStreamAroundAsync(introFocusPoint)
loadingScreenGui:Destroy()
lighting:FindFirstChild("Blur").Enabled = true
runService:BindToRenderStep("rotateCamera",Enum.RenderPriority.Camera.Value,function()
local cameraPosition = introFocusPoint + Vector3.new(50 * math.cos(angle),20,50 * math.sin(angle))
camera.CoordinateFrame = CFrame.new(cameraPosition,introFocusPoint)
angle = angle + math.rad(0.65)
end)
local function stopIntroScreen()
lighting:FindFirstChild("Blur").Enabled = false
playButton.Visible = false
runService:UnbindFromRenderStep("rotateCamera")
camera.CameraType = Enum.CameraType.Custom
end
playButton.MouseButton1Down:Connect(stopIntroScreen)
Try moving the LocalScript to StarterPlayerScripts. Here should be an edited version of the code:
local players = game:GetService("Players")
local lighting = game:GetService("Lighting")
local runService = game:GetService("RunService")
local player = players.LocalPlayer
local camera = workspace.CurrentCamera
local introFocusPoint = workspace.C0YES:WaitForChild("Head").Position
local angle = 0
local mainScreenGui = player.PlayerGui:WaitForChild("MainScreenGui")
local loadingScreenGui = player.PlayerGui:WaitForChild("LoadingScreenGui")
local playButton = mainScreenGui:WaitForChild("PlayButton")
loadingScreenGui.Parent = player:FindFirstChild("PlayerGui")
for i = 1,#"Loading...",1 do
loadingScreenGui:FindFirstChild("LoadingScreenFrame"):FindFirstChild("LoadingLabel").Text = string.sub("Loading...",1,i)
local keySound = Instance.new("Sound",workspace)
keySound.SoundId = "rbxassetid://7450944439"
keySound.PlaybackSpeed = Random.new():NextNumber(0.95,1)
keySound.Volume = Random.new():NextNumber(0.4,0.6)
keySound:Play()
local waitTime = Random.new():NextNumber(0.1,0.4)
wait(waitTime)
end
task.wait(2)
camera.CameraType = Enum.CameraType.Scriptable
camera.Focus = CFrame.new(introFocusPoint)
playButton.Visible = true
player:RequestStreamAroundAsync(introFocusPoint)
loadingScreenGui:Destroy()
lighting:FindFirstChild("Blur").Enabled = true
runService:BindToRenderStep("rotateCamera",Enum.RenderPriority.Camera.Value,function()
local cameraPosition = introFocusPoint + Vector3.new(50 * math.cos(angle),20,50 * math.sin(angle))
camera.CoordinateFrame = CFrame.new(cameraPosition,introFocusPoint)
angle = angle + math.rad(0.65)
end)
local function stopIntroScreen()
lighting:FindFirstChild("Blur").Enabled = false
playButton.Visible = false
runService:UnbindFromRenderStep("rotateCamera")
camera.CameraType = Enum.CameraType.Custom
end
playButton.MouseButton1Down:Connect(stopIntroScreen)
I do think it made it better, but the loadingScreenGui gets Undestroyed somehow.
Try turning off ResetOnSpawn on the ScreenGui
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Oh, my bad, I forgot to mention something. For both MainScreenGui and LoadingScreenGui, turn “ResetOnSpawn” off in properties.

I’m not entierly sure if this is the solution, but I think it is.
1 Like
system
(system)
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