DragDetectorVsUserInputService.rbxl (65.0 KB)
Localscript code:
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local dragDetectorTable = {}
for _, button:TextButton in script.Parent.PartButtons.PartButtonsBar:GetChildren() do
table.insert(dragDetectorTable, button:FindFirstChildOfClass("UIDragDetector"))
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
print(input.Position, "-- User Input Service")
--print(PlayerGui:GetGuiObjectsAtPosition(input.Position.X, input.Position.Y))
end
end)
for _, uiDragDetector:UIDragDetector in pairs(dragDetectorTable) do
uiDragDetector.DragStart:Connect(function(inputPosition)
print(inputPosition, "-- Drag Detector")
--print(PlayerGui:GetGuiObjectsAtPosition(inputPosition.X, inputPosition.Y))
end)
end
Ignore Gui Inset
is set to true btw
Thanks!