local HBFinder = workspace:GetPartBoundsInBox(Re3.CFrame, Re3.Size, Blacklist)
Debris:AddItem(Hitbox, 0.3)
for i, parts in pairs (HBFinder) do
if parts.Parent:FindFirstChild("Humanoid") and parts.Parent ~= Character then
local enemyHumanoid = parts.Parent.Humanoid
local enemyRootPart = parts.Parent.HumanoidRootPart
local SmallDmgVelo = Instance.new("BodyVelocity", enemyRootPart)
SmallDmgVelo.MaxForce = Vector3.new(6000, 6000, 6000)
SmallDmgVelo.Name = "SDV"
SmallDmgVelo.P = 6660
SmallDmgVelo.Velocity = -enemyRootPart.CFrame.LookVector * 500
if Combat_Handler.playersincombat[Character] or DicHandler.find(Player, "Stunned") then
return
end
enemyHumanoid:TakeDamage(BaseDamage)
local duration
if string.len(sequence) > 4 then
duration = Length * 2
Debris:AddItem(SmallDmgVelo, 0.15)
else
if string.len(sequence) == 4 then
if enemyRootPart:FindFirstChild("SDV") then
SmallDmgVelo:Destroy()
duration = Length * 3
local BV = Instance.new("BodyVelocity", enemyRootPart)
BV.MaxForce = Vector3.new(22500, 22500, 22500)
BV.P = 33300
BV.Velocity = -enemyRootPart.CFrame.LookVector * 40
Debris:AddItem(BV, 0.25)
wait(Length)
end
end
end
if not Combat_Handler.playersincombat[parts.Parent] then
Combat_Handler.playersincombat[parts.Parent] = os.clock()
Combat_Handler.playerstuntime[parts.Parent] = duration
DicHandler.add(parts.Parent, "Stunned")
enemyHumanoid.WalkSpeed = 4
enemyHumanoid.JumpPower = 0
else
Combat_Handler.playersincombat[parts.Parent] = os.clock()
Combat_Handler.playerstuntime[parts.Parent] = duration
enemyHumanoid.WalkSpeed = 4
enemyHumanoid.JumpPower = 0
end
break
end
end
end
RunService.Heartbeat:Connect(function()
for _,plr in pairs(AlivePeople:GetChildren()) do
if Combat_Handler.playersincombat[plr] then
local currTime = Combat_Handler.playersincombat[plr] --Ownership of the player and setting value.
local stunTime = Combat_Handler.playerstuntime[plr]
print(stunTime)
if os.clock() - currTime <= stunTime then
Combat_Handler.playersincombat[plr] = nil
Combat_Handler.playerstuntime[plr] = nil
plr.Humanoid.WalkSpeed = 16
plr.Humanoid.JumpPower = 50
DicHandler.remove(plr, "Stunned")
end
end
end
end)
return Combat_Handler
Currently my error seems to change various different times, then saying things such as the StunTime, but I cannot tell if it’s the final hit, or something else.
Currently it’s trying to compare the stun time via the os.clock/time that will be passing for the person to get taken out of the table.
if os.clock() - currTime <= stunTime then