I made a open animation for a fabricator, but FOR SOME REASON the fabricator closes even when I didn’t animate this part. Does this have something to do with the animation priority? If so, which priority should I choose? Movement loops, action is the priority I’m currently using, and I haven’t tried core or idle yet. Why do these pre-made functions have to be so painful?
Wait wait wait. First, what’s the fabricator? Also about which pre-made functions you’re talking?
A fabricator is something from Subnautica. The function I’m talking about is that when animations end, the object returns to its original position. This makes for a very annoying thing that I don’t know how to fix. Basically, I want the fabricator to open and end that way that the animation left it.