Why does this happen?!

I made a open animation for a fabricator, but FOR SOME REASON the fabricator closes even when I didn’t animate this part. Does this have something to do with the animation priority? If so, which priority should I choose? Movement loops, action is the priority I’m currently using, and I haven’t tried core or idle yet. Why do these pre-made functions have to be so painful?

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Wait wait wait. First, what’s the fabricator? Also about which pre-made functions you’re talking?

A fabricator is something from Subnautica. The function I’m talking about is that when animations end, the object returns to its original position. This makes for a very annoying thing that I don’t know how to fix. Basically, I want the fabricator to open and end that way that the animation left it.