The only code that is running in the game is a while loop.
while loop
local function gameplay()
-- code
end
-- gameplay ends
gameplay = nil -- to garbage collect it
wait(2)
end
The only code that is running in the game is a while loop.
while loop
local function gameplay()
-- code
end
-- gameplay ends
gameplay = nil -- to garbage collect it
wait(2)
end
This blueprint does not provide us with enough information about what’s causing the issue. Care to share the full code?
Ideally you shouldn’t be defining a function within a while-loop. Can you define it outside and call it within the loop instead to see if that helps your memory usage?
I don’t understand what your doing with this code. All your doing is defining the same function over and over again, your not even calling it. And setting a variable to nil.