Iv’e been trying to make a fireball that iv’e seen from a tutorial. The fireball keeps curving around enemies when it’s fired. Is there a way to fix this?
Local script:
Script:
Iv’e been trying to make a fireball that iv’e seen from a tutorial. The fireball keeps curving around enemies when it’s fired. Is there a way to fix this?
Local script:
Script:
Maybe turn cancollide off on the fireball?
Yes can collide is turned off but it still happens
I would add newFireball.CFrame = character.HumanoidRootPart.CFrame * CFrame.new(0,0,-2) and after you parent it try setting network owner.
I am very new to programming. Could you simplify it for me?
fireball.CFrame = cframe * CFrame.new(0,0,-5)
fireball.Velocity = LookAt*100
local fly = Instance.new("BodyForce", fireball)
fly.Force = Vector3.new(0,fireball:GetMass()*196.2,0)
*** be sure to change the name to newfireball instead of fireball so it works with your code
Im very sorry for the inconvenience but where do i add this script at?
try line 13 of your script, however if you use this body velocity then you probly don’t need line 11 in your code