Why does this look so weird?

The reason why the lighting looks so bright is because when you change the fogcolor, you are currently using Color3.new instead of Color3.fromRGB. “.fromRGB” will use the correct values. Replace all the Color3.new to Color3.fromRGB in your module script, and this should resolve the problem.

This is your fixed module script :slight_smile:

local lighting = game.Lighting
local terrain = workspace.Terrain

local LightingSettings = {
	
	--||	Sumpf	  ||--
	Sumpf = {
		Lighting = {
			["FogEnd"] = 200;
			["FogStart"] = 0;
			["FogColor"] = Color3.fromRGB(32, 71, 0);
		};
		
		LightingEffects = {
			["TintColor"] = Color3.fromRGB(203, 255, 205);
		};
		
		TerrainSettings = {
			["WaterColor"] = Color3.fromRGB(4, 92, 0);
			["WaterReflectance"] = 0.25;
			["WaterTransparency"] = 0.02;
			["WaterWaveSize"] = 0;
			["WaterWaveSpeed"] = 3;
		};
	};
	
	--||	Standard  ||--
	Standard = {
		Lighting = {
			["FogEnd"] = lighting.FogEnd;
			["FogStart"] = lighting.FogStart;
			["FogColor"] = lighting.FogColor;
		} ;
		
		LightingEffects = {
			["TintColor"] = lighting.RegionColorCorrection.TintColor;
		};
		
		TerrainSettings = {
			["WaterColor"] = terrain.WaterColor;
			["WaterReflectance"] = terrain.WaterReflectance;
			["WaterTransparency"] = terrain.WaterTransparency;
			["WaterWaveSize"] = terrain.WaterWaveSize;
			["WaterWaveSpeed"] = terrain.WaterWaveSpeed;
		};
	};
	
}

return LightingSettings