Why does this sensor not work?

I am trying to make a script that detects when the tree is broken/Health = 0 it drops items.
But it keeps saying " Workspace.Objects.Tree.Script:7: attempt to index number with ‘Changed’" and it won’t sense the change in the intValue of the health.

local tree = script.Parent
local Health = tree:WaitForChild("Health").Value
local MaxHealth = 5
local drop1 = game.ReplicatedStorage.Items.Log
local drop2 = game.ReplicatedStorage.Items.Leaves

Health.Changed:Connect(function()
	print("Changed")
	if Health <= 0 then
		tree.Parent = game.ReplicatedStorage.BrokenObjects
		Health = MaxHealth
		wait(180)
		tree.Parent = game.Workspace.Objects
		local clone1 = drop1:Clone()
		clone1.Parent = game.Workspace
		clone1.Position = tree.Position
		local clone2 = drop1:Clone()
		clone2.Parent = game.Workspace
		clone2.Position = tree.Position
		local clone3 = drop2:Clone()
		clone3.Parent = game.Workspace
		clone3.Position = tree.Position
	end
	wait()
end)

local Health = tree:WaitForChild("Health")

Originally the variable named “Health” was grabbing the value of the IntValue instance (which is a number value) instead you wanted the variable to point to the IntValue instance itself as opposed to its stored value.

The Changed event should refer to the object instead of the value property.

It still just doesn’t do anything. The health goes to 0 and it just sits there, no errors. It doesn’t print Changed so it just doesn’t detect the change.

It might be because I’m changing the value through a local script.

Where is the local script located?

In a tool in the players hand.

That is one of the valid locations for a local script so it is being ran, you can always test if a local script is being ran by adding a print("some text here") line to the top of the script.

I know the tool’s local script is working though because it makes the health go down

should I just make the local script fire a damage tree event and the event checks the health

Use the server/client button in Studio to check this. You’ll see if the health value is changing on one vs the other environment. If this is the problem you’ll probably need a remote event.

Can we see the tree model and its descendants?