game.Players.PlayerAdded:Connect(function(player)
wait()
if game.Players.CharacterAutoLoads == true then
game.Players.CharacterAutoLoads = false
end
game.StarterPlayer.StarterCharacterScripts.ClientDeathController.Transfer:FireClient(player)
end)
I have spent the last hour trying to figure this out and i’m finally at breaking point
any help will literally make my day becuase its 11:59