One of them doesnt collide with anything and the other is just the default one. To the “No Collision”
local Torso = Character.Torso
PhysicsService:SetPartCollisionGroup(Torso, "No Collisions")
local HumanoidRootPart = Character.HumanoidRootPart
HumanoidRootPart.CanCollide = true
local Head = Character.Head
PhysicsService:SetPartCollisionGroup(Head, "No Collisions")
The HumanoidRootPart doesnt seem to collide with Default even though it should. To reassure you of this i took a look at the collision Group id which as expected displayed 0. We can also be certain about it being cancollide = true.
In this character that we have a morph and even though their baseparts collision Group is the default one, it doesnt collide with anything either.
The desired behavior here is that the HumanoidRootPart, Head and Torso doesnt collide with anything. While the morph can collide with other parts etc. Im using r6 btw
The three parts you mentioned have collisions enabled and are required to have collisions enabled because of the downcast that makes the humanoid move and stay above ground.
Your repro, thread and question are somewhat unclear.
“The desired behavior here is that the HumanoidRootPart, Head and Torso doesnt collide with anything. While the morph can collide with everything else(Default). Im using r6 btw@