i made this 2x health script but the problem is that it only doubles the players max health and not there current health it also doesnt save and goes back to 100 health when you die how can i fix this?
-- local id = 35766079
game:GetService("MarketplaceService").PromptGamePassPurchaseFinished:Connect(function(plr,ido,purchased)
if purchased and ido == id then
plr.Character.Humanoid.MaxHealth = 200
end
end)
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:connect(function(char)
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(game.Players[char.Name].UserId, id) then
char.Humanoid.MaxHealth = 200
end
end)
end)
local id = 35766079
local Players = game:GetService('Players')
local MPService = game:GetService('MarketplaceService')
MPService.PromptGamePassPurchaseFinished:Connect(function(plr,ido,purchased)
if purchased and ido == id then
local Humanoid = plr:FindFirstChildWhichIsA('Humanoid')
if Humanoid then
plr.Character.Humanoid.MaxHealth = 200
end
end
end)
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
if MPService:UserOwnsGamePassAsync(game.Players[char.Name].UserId, id) then
local Humanoid = plr:FindFirstChildWhichIsA('Humanoid')
if Humanoid then
plr.Character.Humanoid.MaxHealth = 200
end
end
end)
end)
i uncommented id, made a nil check for the humanoid, and made variables for services
note that you may have to just use :WaitForChild() on the characteradded part
1.Try what @IConsumeCheddar wrote above.
2.When you’re only updating/setting the MaxHealth, it won’t automatically do that for the current health. Thus, you’d have to set their current hp aswell to that value.
3.To make it work for each time the player is in-game, you could either set a variable inside their player called HP and work with that[match it with the actual HP,etc]. Or, simply use CharacterAdded, but notice you’d need to use WaitForChild [for the humanoid].
made a silly mistake, i tried to look for the humanoid in the player:
local id = 35766079
local Players = game:GetService('Players')
local MPService = game:GetService('MarketplaceService')
MPService.PromptGamePassPurchaseFinished:Connect(function(plr,ido,purchased)
if purchased and ido == id and plr.Character then
local Humanoid = plr.Character:FindFirstChildWhichIsA('Humanoid')
if Humanoid then
plr.Character.Humanoid.MaxHealth = 200
end
end
end)
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
if MPService:UserOwnsGamePassAsync(game.Players[char.Name].UserId, id) then
local Humanoid = char:WaitForChild('Humanoid')
plr.Character.Humanoid.MaxHealth = 200
plr.Character.Humanoid.Health = 200
end
end)
end)