I’m trying to make a GUI not show if a value is true, but it won’t hide the GUI.
Local Script which handles the GUI tweens:
(in StarterPlayerScripts)
game.Players.LocalPlayer.CharacterAdded:Connect(function()
if player:FindFirstChild("GoneThroughWelcome").Value == true then
player.PlayerGui.Welcome:Destroy()
end
TweenBlur:Play()
TweenBlur.Completed:Connect(function()
game.Players.LocalPlayer.PlayerGui.Welcome.Frame.Academy.Visible = true
game.Players.LocalPlayer.PlayerGui.Welcome.Frame.Welcome.Visible = true
local welcomelblinfo = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local wgoal = {TextTransparency = 0}
local wlb = TweenService:Create(game.Players.LocalPlayer.PlayerGui.Welcome.Frame.Welcome, welcomelblinfo, wgoal)
local academylblinfo = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local agoal = {TextTransparency = 0}
local albl = TweenService:Create(game.Players.LocalPlayer.PlayerGui.Welcome.Frame.Academy, academylblinfo, agoal)
wlb:Play()
wait(1)
albl:Play()
wait(1.5)
game.Players.LocalPlayer.PlayerGui.Welcome.Frame.Play.Visible = true
game.Players.LocalPlayer.PlayerGui.Welcome.Frame.Shop.Visible = true
local playbtninfo = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local pgoal = {TextTransparency = 0}
local pbtn = TweenService:Create(game.Players.LocalPlayer.PlayerGui.Welcome.Frame.Play, playbtninfo, pgoal)
pbtn:Play()
wait(.5)
local shopbtninfo = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local sgoal = {TextTransparency = 0}
local sbtn = TweenService:Create(game.Players.LocalPlayer.PlayerGui.Welcome.Frame.Shop, shopbtninfo, sgoal)
sbtn:Play()
local charbtninfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local chargoal = {TextTransparency = 0}
local cbtn = TweenService:Create(game.Players.LocalPlayer.PlayerGui.Welcome.Frame.Character, charbtninfo, chargoal)
end)
end)
setup script in server script service:
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function()
if Player:FindFirstChild("GoneThroughWelcome").Value == true then
Player.Character.HumanoidRootPart.CFrame = game.Workspace.InvisPart.CFrame
Player.PlayerGui:WaitForChild("Welcome"):Destroy()
if Player:FindFirstChild("GenderAnims").Value == "Female" then
local AnimationTracks = Player.Character.Humanoid:GetPlayingAnimationTracks()
-- Stop all playing animations
for i, track in pairs (AnimationTracks) do
track:Stop()
end
local animate = Player.Character:FindFirstChild("Animate")
animate.run.RunAnim.AnimationId = "rbxassetid://9438134768"
animate.idle.Animation1.AnimationId = "rbxassetid://9750337322"
animate.idle.Animation2.AnimationId = "rbxassetid://9750337322"
animate.walk.WalkAnim.AnimationId = "rbxassetid://9438134768"
Player.PlayerGui.Settings.Frame.Visible = true
elseif Player:FindFirstChild("GenderAnims").Value == "Male" then
local AnimationTracks = Player.Character.Humanoid:GetPlayingAnimationTracks()
-- Stop all playing animations
for i, track in pairs (AnimationTracks) do
track:Stop()
end
local animate = Player.Character:FindFirstChild("Animate")
animate.run.RunAnim.AnimationId = "rbxassetid://9741977712"
animate.idle.Animation1.AnimationId = "rbxassetid://9752998959"
animate.idle.Animation2.AnimationId = "rbxassetid://9752998959"
animate.walk.WalkAnim.AnimationId = "rbxassetid://9741977712"
Player.PlayerGui.Settings.Frame.Visible = true
end
end
end)
end)