Why doesn't UIStroke's Tranceparency not go down?

		Countdown.TextTransparency = 0 Countdown.UIStroke.Transparency = 0 for i = 1,10  do task.wait(.08)
			Countdown.TextTransparency += .1
			Countdown.UIStroke.Transparency += .1
			Countdown.Size -= UDim2.new(0, 0, .012, 0)
			Countdown.Position = uiCenterPositon
		end Countdown.Size = UDim2.new(0.135, 0, 0.255, 0)

I’m doing this in a server script, and it’s transparency value is different, but it doesn’t change it at all from a server script.

Are you changing the gui in StarterGui? If so, you’ll have to change the gui that is loaded in for all players by looping through each player. Their StarterGui would be in Player.PlayerGui

No, Player GUI.

Have you put a print in this part of the code to make sure it’s actually running?

I already know its running, I saw it visually.

I think it’s a bug, I tried this in the command bar in studio and it changes the transparency, it just doesn’t visually change for some reason until it’s manually set.

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How can I submit a bug report?

I’m not sure, the bug reports category in the forum is locked unless you’re a regular

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I Could Just Not Be Reading The Situation Right But I Think The Issue Stems From The Fact That Its A Server Script And Anything GUI Related Needs To Be Local Side Unless Its Sending Messages Back To The Server