Why file meshes do not follow the material choice in terms of texture?

Does anyone knows why, even if we set the material on file meshes, it is always smooth plastic in terms of texture? I saw some old discussion but no conclusions on it. As any other part, it should use predefined textures if no customs texture is applied… or maybe I´m not using it correctly…

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I think if you are importing a model to studio as .obj file or without texture, u can set your own material to it.
But if you import it as .fbx file or with texture, u cant customise its material.
(Correct me if i’m wrong)
Yep thats the case, I just checked it. Import without texture then u can set material…


I imported this wall as an obj file at first and imported to studio then set material to 3 different materials.
Then I imported the random patterned wall as .fbx file and couldnt change material.
Guess thats clear enough :smiley:

thanks I´ll try to do that and let you know.

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Sorry to take long to reply … apparently it works if you use MeshPart! However if you use SpecialMesh within a part, it does not consider the material choice.

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