Does anyone knows why, even if we set the material on file meshes, it is always smooth plastic in terms of texture? I saw some old discussion but no conclusions on it. As any other part, it should use predefined textures if no customs texture is applied… or maybe I´m not using it correctly…
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I think if you are importing a model to studio as .obj file or without texture, u can set your own material to it.
But if you import it as .fbx file or with texture, u cant customise its material.
(Correct me if i’m wrong)
Yep thats the case, I just checked it. Import without texture then u can set material…
I imported this wall as an obj file at first and imported to studio then set material to 3 different materials.
Then I imported the random patterned wall as .fbx file and couldnt change material.
Guess thats clear enough
thanks I´ll try to do that and let you know.
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Sorry to take long to reply … apparently it works if you use MeshPart! However if you use SpecialMesh within a part, it does not consider the material choice.
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