I’m struggling to edit bodyGyro.cframe because BodyGyro is nil.
If I try to reference it using workspace.Part.BodyGyro, I get an error BodyGyro is not a valid member of Part "Workspace.Part"
If I try using workspace.Part:WaitForChild("BodyGyro") I get Infinite yield possible on 'Workspace.Part:WaitForChild("BodyGyro")'
If I try using workspace.Part:FindFirstChild("BodyGyro") I find that it’s always nil, even after everything initiliased.
I’ve even tried this in a new project with just a part called Part in workspace. Still no luck.
How do I get a reference to BodyGyro?
1 Like
Can you provide us a screenshot of your explorer?
1 Like
CoderHusk
(CoderHusk)
4
maybe your part is anchored or your part isn’t anchored and falls into the void
1 Like
It’s not Anchored and is CanCollide.

That’s it to the left of the car. It fell to the floor.
I just tried it anchored to see what would happen. Same.
I also tried it falling into the void. Same until it leaves the workspace.
1 Like
There is nothing in your Part. You have to add BodyGyro.
1 Like
Blamo!
That’s it. Works now. I had no idea it needed adding! I thought it was a standard component of everything that extends BasePart.
Thanks a lot.
2 Likes