I already found a solution to my code, but it is still confusing me on why my :Clone() seems to not be working properly.
Basically, what I was trying to do is clone a part and set its position to 1,10,1. What was happening, it would either not set its position and just go to the position of the part it cloned off of, or it would go to 1,10,1.
function NewPart()
local Queue = tostring(game.ServerStorage.Queue.Value)
local Part = game.Workspace.Part:Clone()
Part.Position = Vector3.new(1,10,1)
Part.Parent = game.Workspace
--if Part.Position ~= Vector3.new(1,10,1) then
-- Part:Destroy() --this was my fix
--end
end
while wait() do
NewPart()
end