For some reason I can only see my editable mesh on the server and not the client. I am using a script to create the editable mesh so it should be visible on the client.
Here is a video showing the issue :
I have already looked through DevForum for help but could not find any which is why I decided to make this topic.
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Currently, they are not replicated from server to client, so changes made on the server will not be visible on the client.
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Thanks so much! Do you know when they will be replicated to the server?
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Not announced yet, but that’s the plan for the engineering teams.
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Thanks for the information. Do you also know when they will let the players collide with the editable mesh because at the moment the player isnt able to collide with it
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I think you can use AssetService:CreateMeshPartAsync
, which lets you specify a CollisionFidelity
. EditableMesh
es by themselves have to be processed a certain way to generate the needed collision information.
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Ohhh, ok thanks so much for all the help!
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