For some reason I can only see my editable mesh on the server and not the client. I am using a script to create the editable mesh so it should be visible on the client.
Here is a video showing the issue :
I have already looked through DevForum for help but could not find any which is why I decided to make this topic.
Thanks for the information. Do you also know when they will let the players collide with the editable mesh because at the moment the player isnt able to collide with it
I think you can use AssetService:CreateMeshPartAsync, which lets you specify a CollisionFidelity. EditableMeshes by themselves have to be processed a certain way to generate the needed collision information.