Basically its a punching script it plays animations when you click and when u click before you approach humanoid like spam click then it will build up damage like if it was doing += to a variable but its only suppose to do 10 damage on the humanoid each time you punch
-- local serverStorage = game:GetService("ServerStorage")
local anim = serverStorage:FindFirstChild("Animation")
local anim2 = serverStorage:FindFirstChild("Animation2")
local replicatedStorage = game:GetService("ReplicatedStorage")
local startAnimEvent = replicatedStorage:FindFirstChild("StartAnim")
local players = game:GetService("Players")
local char = script.Parent
local animation = char.Humanoid:LoadAnimation(anim)
local animation2 = char.Humanoid:LoadAnimation(anim2)
local flag = 0 -- left arm flag
local flag2 = 0 -- right arm flag
local flag3 = true -- flag damage 1 left arm
local flag4 = true -- flag damage 2 right arm
local damage = 10
local function commitDamage(part)
part.Parent.Humanoid.Health = part.Parent.Humanoid.Health - damage
workspace.HitSound:Play()
end
startAnimEvent.OnServerEvent:Connect(function(plr,msg)
char = plr.Character
local animation = char.Humanoid:LoadAnimation(anim)
local animation2 = char.Humanoid:LoadAnimation(anim2)
local message = msg
if flag == 0 then
flag2 = 1
flag = 1
animation:Play()
if flag3 then
print(msg)
char["Left Arm"].Touched:Connect(function(part)
if part.Parent.Humanoid and message == "PunchLeft" then
flag3 = false
commitDamage(part)
flag4 = true
message = ""
else
flag4 = true
end
end)
end
elseif flag2 == 1 then
flag2 = 0
flag = 0
animation2:Play()
if flag4 then
char["Right Arm"].Touched:Connect(function(part)
if part.Parent.Humanoid and message == "PunchLeft" then
flag4 = false
commitDamage(part)
flag3 = true
message = ""
else
flag3 = true
end
end)
end
end
wait(0.5)
end)