local Mod = require(script.Parent)
for _, v in pairs(workspace.Spawns:GetDescendants()) do
if v:IsA("BasePart") and not v:FindFirstChild("Occupied") then
Mod.Init(v)
v:WaitForChild("Occupied")
end
Mod.onTouched(v)
end
1 Like
local Main = {}
function Main.Spawn()
local orbs = game:GetService('ReplicatedStorage'):WaitForChild("Orbs"):GetChildren()
local Positions = workspace.Spawns:GetChildren()
for _, v in pairs(Positions) do
if v:IsA("BasePart") and not v:FindFirstChild("Occupied") then
local randomOrb = math.random(1, #orbs)
local selectedOrb = orbs[randomOrb]:Clone()
if not selectedOrb.PrimaryPart then
selectedOrb.PrimaryPart = selectedOrb:FindFirstChildOfClass("BasePart")
end
selectedOrb:SetPrimaryPartCFrame(v.CFrame)
selectedOrb.Parent = v
local occupiedMarker = Instance.new("BoolValue")
occupiedMarker.Name = "Occupied"
occupiedMarker.Parent = v
Main.onTouched(selectedOrb)
end
end
end
function Main.onTouched(orb)
local amount = orb:GetAttribute('Amount')
orb.Hitbox.Touched:Connect(function(hit)
local player = game:GetService('Players'):GetPlayerFromCharacter(hit)
if player then
orb:Destroy()
print("ontouched")
end
end)
end
function Main.Init()
Main.Spawn()
end
return Main
1 Like
Use hit.Parent, not just hit
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