Hello there, there’s a problem that I’m facing right now. This script sometimes stops working after one time or sometimes even takes a while to work again, can someone help me figure out what’s wrong?
-- services
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
-- beam + attachments
local VisionBeam = ReplicatedStorage:FindFirstChild("VisionBeam")
local beam = VisionBeam.Beam:Clone()
local attachment0 = VisionBeam.mindstone.Attachment0:Clone()
local attachment1 = VisionBeam.Part.Attachment1:Clone()
beam.Parent = workspace.Terrain
attachment0.Parent = workspace.Terrain
attachment1.Parent = workspace.Terrain
beam.Attachment0 = attachment0
beam.Attachment1 = attachment1
-- other variables
local player = game.Players.LocalPlayer
local character = player.Character
-- code
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Q then
local mouse = player:GetMouse()
RunService.RenderStepped:Connect(function()
beam.Enabled = true
local mindStone = character.MindStone
local origin = mindStone.Position
local finish = mouse.Hit.p
attachment0.Position = character.MindStone.Position
attachment1.Position = finish
character.Humanoid.WalkSpeed = 0
wait(5)
character.Humanoid.WalkSpeed = 16
attachment1:Destroy()
attachment0:Destroy()
beam:Destroy()
wait(1)
end)
end
end)