What’s my problem?
Hey
, I had imported an animation as a .FBX File to Roblox Studio using Roblox’s Animation Editor. The Animation is supposed to look like this 
And Here’s how it looks in studio 
Can you give me suggestions on how to fix this?
2 Likes
The position of where the avatar is supposed to move on is calculated based on the scale you told Blender to do. I am assuming the character was too large and the distance it had to cover for the animation was too large. Scale the character down by a lot in Blender and try re-doing the keyframes.
Hello, I luckily
found a Solution by following this tutorial 
Hope this helps anybody facing the same problem! 