I have an animation on a custom rig I made, it was animated by a friend, and I have the HumanoidRootPart anchored, nothing else. its a model, here is what it looks like:
inside the script, this is my code:
local Humanoid = script.Parent.Humanoid
local Animator = Humanoid:WaitForChild("Animator")
local Anim = script.Parent.ScytheIdle
local IdleAnimTrack = Animator:LoadAnimation(Anim)
IdleAnimTrack.Priority = Enum.AnimationPriority.Action
IdleAnimTrack.Looped = true
IdleAnimTrack:Play()
for some reason it does not play, anyone know why?
localscript does same thing, @AguiaObscura41 I tried it in a different model and it also seems to not work, must be the script. no errors though, do you have any clue as to what went wrong?
local Humanoid = script.Parent:FindFirstChild("Humanoid")
local Anim = script.Parent:FindFirstChild("ScytheIdle")
repeat wait() until Humanoid and Anim
local IdleAnimTrack = Humanoid:LoadAnimation(Anim)
IdleAnimTrack.Priority = Enum.AnimationPriority.Action
IdleAnimTrack.Looped = true
IdleAnimTrack:Play()
It won’t matter if they’re in team create or not. Roblox doesn’t allow the sharing of animations, period.
If you can, I’d suggest your friend send an rbxm file of the animation to you and then open the animation in a rig editor. From there, upload it as yours and then try it. If you have a group, they can upload it as an animation to the group, and it’d work.
I just thought I’d let you know, even though this might be late, the group method will only work if the game you’re making is under a group. Also, you can only use animations that the owner has made.