Why is my animation not running?

If the person who made the anim is the owner of the game I’m working in and I use it will it work?

Not too sure about that one, actually. From the way Roblox works, I’d assume it should.

Is AnimSaves.ScytheIdleAnim the KeyframeSequence used to create the ScytheIdle animation?

If so, maybe you could try looking in its keyframes and making sure each pose has correctly named Motor6D joints corresponding to your rig. Maybe you could try naming each joint uniquely so the Animator can’t get confused? You would have to change the keyframe sequence too in this case.

Weird, it is there game, I wonder why it does not work.

I will try this, but last time I checked the rigs where properly made and they should not be the problem.

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