You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
Im trying to make a reflection system, but i’ve stumbled accross an issue whereas i simply could not implement characters into the system. character models in the viewport either collides with the character in the workspace, cause lag and bug the player’s character model or just break the whole thing.
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried deleting the humanoid and making all of the parts non-collidable, that led to alot of errors.
I created a function whereas, it creates a new model, clones and parents all of the children of the character model, then parents it to the viewport.
simlar to this
for i,v in pairs (Character:GetChildren()) do
local Model = instance.new("Model")
v.parent = Model
Model.Parent = viewportFrame
end