local gui = script.Parent
local buttons = gui.Buttons
local clickedPlay = false
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
for i,v in pairs(buttons:GetChildren()) do
if v:IsA(“TextButton”) then
– Do effects.
v.MouseEnter:Connect(function()
v:TweenSize(UDim2.new(0.255, 0, 0.079, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 0.2, true)
end)
v.MouseLeave:Connect(function()
v:TweenSize(UDim2.new(0.231, 0, 0.069, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 0.2, true)
end)
v.MouseButton1Down:Connect(function()
if v.Name == "Play" and not clickedPlay then
-- Player clicked play.
clickedPlay = true
local t = game.TweenService:Create(gui.Fade, TweenInfo.new(1.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {["BackgroundTransparency"] = 0})
t:Play()
t.Completed:wait()
-- then continue.
gui.Background.Visible = false
gui.Buttons.Visible = false
gui.Version.Visible = false
t = game.TweenService:Create(gui.Fade, TweenInfo.new(1.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {["BackgroundTransparency"] = 1})
t:Play()
t.Completed:wait()
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
gui:Destroy()
elseif v.Name == "About" then
-- Player clicked about.
gui.About.Visible = true
else
-- Player clicked updates.
gui.Updates.Visible = true
end
end)
end
end
gui.Updates.Back.MouseButton1Down:Connect(function()
gui.Updates.Visible = false
end)
gui.About.Back.MouseButton1Down:Connect(function()
gui.About.Visible = false
end)
Why it not destroying the gui when you hit play,