Hello, i have a db and it works for one actually duration then it’s just spam able
heres the script
db = true
script.Punch.OnServerEvent:Connect(function(plr)
print("f")
if db == true then
db = false
fist1 = game.Lighting.Folder.Fist1:Clone()
fist2 = game.Lighting.Folder.Fist2:Clone()
fist3 = game.Lighting.Folder.Fist3:Clone()
print("f2")
plr.Character.Humanoid.WalkSpeed = 1
wait(1)
plr.Character["Right Arm"].Transparency = 1
plr.Character["Left Arm"].Transparency = 1
fist1.Parent = game.Workspace
fist2.Parent = game.Workspace
fist3.Parent = game.Workspace
plr.Character.Humanoid.WalkSpeed = 1
old = fist1.Size
fist1.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(2,1,-3)
fist2.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(-2,2,-3)
fist3.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(-2,0,-3)
fist1.Anchored = true
fist2.Anchored = true
fist3.Anchored = true
r = 10
repeat wait(0)
fist1.Size = fist1.Size + Vector3.new(0,0,1.5)
fist1.CFrame = fist1.CFrame * CFrame.new(0,0,.01)
fist2.Size = fist2.Size + Vector3.new(0,0,1.5)
fist2.CFrame = fist2.CFrame * CFrame.new(0,0,.01)
fist3.Size = fist3.Size + Vector3.new(0,0,1.5)
fist3.CFrame = fist3.CFrame * CFrame.new(0,0,.01)
r = r + 1
until r == 20
repeat wait(0)
fist1.Size = fist1.Size - Vector3.new(0,0,1.5)
--fist1.CFrame = fist1.CFrame * CFrame.new(0,0,0.7)
fist2.Size = fist1.Size - Vector3.new(0,0,1.5)
--fist2.CFrame = fist2.CFrame * CFrame.new(0,0,0.7)
fist3.Size = fist1.Size - Vector3.new(0,0,1.5)
--fist3.CFrame = fist3.CFrame * CFrame.new(0,0,0.7)
r = r + 1
until r == 35
fist1:Destroy()
fist2:Destroy()
fist3:Destroy()
plr.Character["Right Arm"].Transparency = 0
plr.Character["Left Arm"].Transparency = 0
plr.Character.Humanoid.WalkSpeed = 16
end
wait(15)
db = true
end)