In this cafe game I have, the average visit length is a measly 4.26 minutes. Why is my game failing? I have a tutorial, I have engagement, I have a rewards system, so why is it failing? (btw, i ran a small sponsor to check how good it is and advertised it, reaping 80 visits)
One reason the retention time is low could be because there arent enough people playing at a point in time to interact with eachother. Think of how many roblox games you know that are fun playing with no one around. Solo games arent really what roblox as a platform supports because of how social most games are.
the music is pretty obnoxious, maybe just add some ambient noises. I don’t really think this helps you figure out why its failing, just a suggestion.
Some tutorial text overlaps (I’ve finished pouring my smoothie and it is still prompting me “Go to any smoothie machine in black and press H”) (also worth noting that this part of the tutorial keeps triggering whenever I attempt to return to ground floor), which prevents me from understanding what I’m meant to do next.
This might also be a personal preference, but there were lots of Proximity Prompts and navigating through the map was a little tricky / convoluted with options