Why is my game failing?

  1. It is very polished, but it doesn’t seem to appeal directly to one style of gameplay. The simulator aspects makes me personally not want to play the combat, knowing that the skill is meaningless if people can so easily out buy me, or simply play longer.

  2. Also, I’d suggest getting more people to visit it at once, instead of a slow advertising campaign. This is a game that may hook people when they play for that session, but doesn’t have any like playing it more than once.

  3. Icon is well made like the rest of the game, but not exactly compelling. A solid focus on a character or two could really improve the appeal.

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