Why is my game getting a bad like ratio?

I swear im doing everything right. I have a clear tutorial that is prompted when a new user joins, fun gameplay (i think) and people are still disliking. Please help me.

:wrapped_gift: Checklocked | Play on Roblox

7 Likes

I want to first start by saying, this is a very impressive game. Everything about it feels polished, and I was able to quickly understand how to play despite it being a very unique concept.

I believe one of the main reasons for the bad like ratio is the tutorial. The tutorial is 8 slides and contains a lot of information. Most children will not have the patience to read that much text. My suggestion would be to make the tutorial more interactive. For example, you could let players experiment with how the pieces move before getting into their first matchup.

Current tutorial, for reference

I’m guessing that most players are not fully retaining the information in the current tutorial, and once they get into the game they are confused, resulting in a dislike.

5 Likes

If your game is receiving a poor like-dislike ratio, first check feedback analytics to see if users are reporting any major problems/frustrations with your game.

What does your average session time look like? Are players not understanding your game and leaving? Do you have onboarding funnel data? If not, set up an onboard funnel to see where players are dropping out.

Remember, Negativity Bias is a thing. Users are more likely to report if they disliked your game, then if they liked it.

3 Likes


I don’t think that I can ever win with these people. I did just fix the sensitive moving on mobile (which will improve the ratio, I hope) but most of it seems to be rage dislikes I think.

4 Likes

i’d say you are fine, just tried the game on mobile and it was perfectly fine. though the tutorial requires far too much reading so i skipped it. a playable short tutorial would be better imo

2 Likes

the gameplay is somewhat hard to play and handle, cooldown feels slightly annoying, bots move very frequently but likes dont determine how good your game is, some players dislike games because they “lost” at it

also i think you should redesign the tutorial to be more simple to read and understand because for players they are kinda lazy to read it and tend to skip and then leave after not knowing what to do

i think you should also revamp the training arena so basically players teleport to a reserved private server for them for the training arena and they can customize the bots behavior using simple properties or let them select different presets

Clicks also dont register properly when you play like you click on a tile but your character dont move there

your game is fine you just need to balance some things a bit

1 Like

im sorry cos some ppl js hate for no reason, I played and it was pretty fun actually

1 Like

this is just cope and nobody is hating, its their honest feedback

thats your opinion no one has the same preferences and what you need to do in this topic is to find what most players tend to dislike this game by analyzing the gameplay and identifying the patterns where players would likely dislike at

fake feedback = developers will not work on the game because its apparently fun because one player said it was fun

Im not saying its fun just because i think so, its preference. A lot of the feedback was valid but some of it what is he even supposed to do with it, its likely players raging. Im not saying he should ignore all of it, but there are some hating players there, like “This game is stupid”, what is he supposed to do? Obviously the comments about mobile experience should be taken into consideration but a couple of the other ones are just unhelpful.

3 Likes