Why is my game getting downvoted so badly?

I have a little game i made a while ago, its doing alright, maintaining CCUs without any advertising, byt ive seen recently that for some reason, its getting a ton of downvotes. I cant understand why.

The only thing I noticed is, that it can be annoying to get the upgrade popup when you are in the middle of a fight or surrounded by zombies.

Also the op sword product isn’t for sale.

  1. UI is really basic and obnoxious
  2. Only 2 types of enemies

How should i fix that? I’m not sure how i could know when the player is in a fight.

I don’t really know, for computer it would maybe be good if you could press 1,2,3 or 4 to choose.

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I’ll add that to my todo list.

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its hard for beginners…
ui sucks…
the sword takes so much to make damage and it takes so much to kill goblins… also it would be better to join and spawn right in the action… i almost left at seeing the lobby…

Tf you mean ā€œUI sucksā€ that doesnt help me improve at all. Your feedback is not very helpful dude.

  1. your network usage is way way way too high, this is likely because you are animating everything on the server. these should ideally never be any higher than 50KB/s
    image
  2. the sword blocking sound being played globally is very irritating, just constant ding ding ding ding ding
  3. your drawcounts are extremely high, you want the scene draw to be well below 500. your triangle counts (labelled as ā€˜tri’ on the image) are also very high, your scene triangle count should never be more than 500k.
    image
  4. the gameplay is very slow, players should be a little faster and the swords should spin faster, this will help make the gameplay more engaging

here are some optimization guides which helped me:

i’d say your game is fine once these major performance issues are fixed. the other feedback you’ve received in this thread is trivial and can be ignored. your problem is optimization, not UI.

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The problem is both optimisation and UI.

I just spent several hours working on optimization, it should run better now. Instead of checking collisions and rendering everything on the server, now swords are rendered locally for each client and hit detection is done serverside using blockcasts, which is way more performant, thanks for pointing this out. The parry sound is also gone now.

In the creator hub there’s a feedback page. Players can leave feedback when they vote now. Try looking there.

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Hi ignore people saying the game sucks it’s great.

The reason why is when I Joined I could only 3 find enemies in the entire map and my sword dealt 2 damage and they had like 500 health. I remember when I player last the map was filled with enemies and there was quick progress

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Unfortunately most of that is just comments from little kids like ā€œDELETE THIS GAMEā€ or ā€œI lost everythingā€ etc etc. It’s not very helpful sadly.

Okay, thanks for the feedback, I had to lower the enemy count to try to raise optimization on phones but ill see if i can figure out how to optimize them further. I’ll also look into giving your sword more damage, and enemies less health. Thanks for the kind words.

ā€œI lost everythingā€ sounds like a player data saving bug (or a difficulty issue), which could be valid feedback.

Hi by phone optimisation do you mean in terms of lagging?

Your game currently has 80 active players this is huge however there are no zombies to kill you NEED to fix this now.

I’m confused why the enemy count needed to be reduced?

You can check if someone sent you a feedback and read downvoted feedback.
You can find on game settings on roblox