I’m trying to get a lamppost to turn on when the ClockTime is above 17 or below 6.4. They will turn off if it is not between those times, but they will not turn on. Can someone help me with this?
Script:
local Time = game.Lighting.ClockTime
while true do
if Time < 6.4 or Time > 17 then
script.Parent.Lamp.PointLight.Enabled = true
script.Parent.Lamp.light.Enabled = true
script.Parent.Part.PointLight.Enabled = true
else
script.Parent.Lamp.PointLight.Enabled = false
script.Parent.Lamp.light.Enabled = false
script.Parent.Part.PointLight.Enabled = false
end
wait(1)
end
Also, just an unsolicited suggestion that you can listen specifically for changes to the clocktime and only update things if it changes.
local function Update()
local Time = game.Lighting.ClockTime
if Time < 6.4 or Time > 17 then
script.Parent.Lamp.PointLight.Enabled = true
script.Parent.Lamp.light.Enabled = true
script.Parent.Part.PointLight.Enabled = true
else
script.Parent.Lamp.PointLight.Enabled = false
script.Parent.Lamp.light.Enabled = false
script.Parent.Part.PointLight.Enabled = false
end
end
game.Lighting:GetPropertyChangedSignal("ClockTime"):Connect(Update)
Update()