Why is my script not working?

Here’s the code:

local lobbyLocation = game.Workspace.Lobby.Position + Vector3.new(0, 3, 0)
local gameLocation = game.Workspace.Main.Position + Vector3.new(0, 3, 0)


local ReplicatedStorage = game:GetService("ReplicatedStorage")
local timeEvent = ReplicatedStorage:WaitForChild("TimeEvent")

-- Get a reference to an existing object
local original = game.ServerStorage.Map
-- Create the model copy
local copy = original:Clone()
copy.Name = 'Map2'
-- Parent the copy to the same parent as the original
copy.Parent = original.Parent
-- Move the copy so it's not overlapping the original


local function playGame()
	
	game.ServerStorage.Map2.parent = game.Workspace
	
	local timeAmount = 10
	local timerText = "Time until we leave: "
	while timeAmount > 0 do
		timeEvent:FireAllClients(timeAmount, timerText)
		wait(1)
		timeAmount -= 1
	end
end

local function playIntermission()
	
	game.Workspace.Map2:Destroy()
	
	local clone = original:Clone()
	clone.Name = "Map2"
	clone.Parent = game.ServerStorage
	
	local intermission = 20
	local timerText = "Time until we travel: "
	while intermission > 0 do
		timeEvent:FireAllClients(intermission, timerText)
		wait(1)
		intermission -= 1
	end
end

local function resetPlayers()

	for _, plr in pairs(game.Players:GetChildren()) do
		plr.Character.HumanoidRootPart.CFrame = CFrame.new(lobbyLocation)
	end
end

local function teleportPlayers()
	for _, plr in pairs(game.Players:GetChildren()) do
		plr.Character.HumanoidRootPart.CFrame = CFrame.new(gameLocation)
	end
end	

while true do
	resetPlayers()
	playIntermission()
	teleportPlayers()
	playGame()
end

I pretty much tried to clone the map and put the clone in the workspace but it destroys the whole script and makes the timer not work (the timer worked before)

well

that should be a capital p in parent. i dont see anything else,

i recommend that you should use game.Players:GetPlayers() to get the player list, because then it wouldn’t return a non player instance, i dont see why there would be one but still its just safer

Didn’t do anything I’m just gonna re-write the code.

1 Like