I am currently making lootbox gui, but when I test it with roblox client, I noticed that the UI gradient is different than the one in studio and studio testing. I am pretty new to GUI design, and I’ve tried to look for solutions online, but I can’t find any topic related.
Same issue, it appears it’s another one of these bugs where it works as it supposed to in Studio but not in the live game
My gradient is supposed to have the transparency instantly switch from 1 to 0 but it fades out in game…
Shot in the dark here, but do you have a script changing the background colour of that “Outline” frame? UIGradients only reflect their actual colours when its parent background colour is white. This is the only thing I can think of.