Why is my UIGradient differ from studio in game?

I am currently making lootbox gui, but when I test it with roblox client, I noticed that the UI gradient is different than the one in studio and studio testing. I am pretty new to GUI design, and I’ve tried to look for solutions online, but I can’t find any topic related.

What can I do in order to fix this issue? Thanks :pray:

Here is the gradient in studio:

And here is the one in roblox:

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Same issue, it appears it’s another one of these bugs where it works as it supposed to in Studio but not in the live game :confused:
My gradient is supposed to have the transparency instantly switch from 1 to 0 but it fades out in game…

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Shot in the dark here, but do you have a script changing the background colour of that “Outline” frame? UIGradients only reflect their actual colours when its parent background colour is white. This is the only thing I can think of.