Why is the player dying the second they spawn?

I’m having trouble trying to understand why the players who are scp’s die the second they spawn.
There are no errors.
Script for class:

local Classes = {"Class-D", "Scientist", "Guard", "SCP"}
local Classdclass = game.ReplicatedStorage.Classdclass
local SCPClass = game.ReplicatedStorage.SCPClass
local ScientistClass = game.ReplicatedStorage.ScientistClass
local GuardClass = game.ReplicatedStorage.GuardClass
local Classd = 0
local MaxClassd = 8
local MaxScp = 2
local SCPS = 0
local PlayerClass = ""
Players = game:GetService("Players")
game.Players.PlayerAdded:Connect(function(player)
	for i, player in pairs(Players:GetPlayers()) do
		PlayerClass = math.random(1, #Classes)
		print(PlayerClass)
		if PlayerClass == 1 and Classd < MaxClassd then
			Classdclass:Fire(player) -- giving the player
			Classd = Classd + 1 -- add one
		else
		if PlayerClass == 4 and SCPS < MaxScp then
			SCPClass:Fire(player) -- giving the player
			SCPS = SCPS + 1 -- add one
		elseif SCPS > MaxScp then
			print('max scps')
		end
		end
	 end
end)

script for scp

local SCPClass = game.ReplicatedStorage.SCPClass
local scp1 = game.ReplicatedStorage:FindFirstChild("173")
local SCPClass2 = game.ReplicatedStorage.SCPClass
local scp2 = game.ReplicatedStorage:FindFirstChild("049")
local SCP173FOVEVENT = game.ReplicatedStorage.scp173fovevent
local player = game.Players.PlayerAdded
local Max173 = false
local Max049 = false
local scpscript = scp1.Script
function scp173(player)
	if Max173 == false then
		Max173 = true
		morph = scp1:Clone()
		morph.Name = player.Name
		player.Character = morph
		morph.Parent = workspace
		scpscriptclone = scpscript:Clone()
		scpscriptclone.Parent = game.StarterPlayer.StarterCharacterScripts
		SCP173FOVEVENT:Fire()
	else if Max173 == true then
			if Max049 == false then
			morph2 = scp2:Clone()
			morph2.Name = player.Name
			player.Character = morph
			morph2.Parent = workspace
			end
		end
	end
end
SCPClass.Event:Connect(scp173)

Check the humanoid health in the scp rig

And make sure the rig has humanoid btw

the health in the humanoid is 1,000