So, I have this problem with my recording script script that makes the animation backwards.
I just want to know how to flip the animation
This is the script.
while game.ReplicatedStorage.Recording.Value == true do
local cframevalue = script.fold.Values["0"]:Clone()
cframevalue.Parent = cframefolder
cframevalue.Name = num
cframevalue.Value = part.CFrame
--neck
local nec = script.fold.Values["0"]:Clone()
nec.Parent = rig["Torso.Head"]["0"].Values
nec.Name = num
nec.Value = workspace.R6.Torso.Neck.C1 * plr.Character.Torso.Neck.Transform
-- torso
-- workspace.R6.Torso.Neck.C0 = workspace.imdednowgoaway.Torso.Neck.C0 * workspace.imdednowgoaway.Torso.Neck.Transform
local tor = script.fold.Values["0"]:Clone()
tor.Parent = rig.Torso["0"].Values
tor.Name = num
tor.Value = plr.Character.HumanoidRootPart.RootJoint.C1 * plr.Character.HumanoidRootPart.RootJoint.Transform
--arms
local ls = script.fold.Values["0"]:Clone()
ls.Parent = rig["Torso.Left Arm"]["0"].Values
ls.Name = num
ls.Value = plr.Character.Torso["Left Shoulder"].C1 * plr.Character.Torso["Left Shoulder"].Transform
local rs = script.fold.Values["0"]:Clone()
rs.Parent = rig["Torso.Right Arm"]["0"].Values
rs.Name = num
rs.Value = plr.Character.Torso["Right Shoulder"].C1 * plr.Character.Torso["Right Shoulder"].Transform
--legs
local ls = script.fold.Values["0"]:Clone()
ls.Parent = rig["Torso.Left Leg"]["0"].Values
ls.Name = num
ls.Value = plr.Character.Torso["Left Hip"].C1 * plr.Character.Torso["Left Hip"].Transform
local rs = script.fold.Values["0"]:Clone()
rs.Parent = rig["Torso.Right Leg"]["0"].Values
rs.Name = num
rs.Value = plr.Character.Torso["Right Hip"].C1 * plr.Character.Torso["Right Hip"].Transform
num += 60 / fps
wait(1 / fps)
end