Why is the session time so bad in my game?

Games only been out for a day and I dont even have stats yet I just have this realtime graph of session but its TERRIBLE

anyone know why I thought it was a good game?

If you look at time played leaderboard theres over 100 people who played for like 13 minutes so theres definitely people who like it tho

The algorithm may be sending it to the wrong audience. I would give it some time, which may help. Maby

After playing your game for a bit, and watching other people join and leave, it’s painfully obvious to see that they have no idea what to do after joining, even I had to look around a bit before realising what needed done.

Targeting a demographic such as people that play “Grow a Garden” and “Brain-rot” don’t have a solid comprehension on what they’re playing really goes to show by your statistics and my surveillance. You’re only going to attract them and not a mass majority of players.

It’s also pretty misleading! You don’t ‘build’ them, you have a long downtime as you wait for your towers to find them for you. It’s honestly a pretty slow and boring gameplay loop and has no further meaning except for getting better towers and hoping for the ultra rare brain rot.

I personally think having RNG elements can be good, but having your entire game be based off on them can really put the pace to a snail’s pace.

You should really put more effort into the gameplay loop and have outside influence help you mold this into an enjoyable experience.

Or better yet, don’t make boring, generic games, and spend time shaping a good, fun game.

5 Likes

my gameplay loop and stuff and title is identical to other games tho I just made it brainrot so I dont think thats the reason really but maybe

Bro that is already so dumb. If you’re not providing anything new why would they play your slop over the popular original? This isn’t even lazy its just desperation.

2 Likes