After playing your game for a bit, and watching other people join and leave, it’s painfully obvious to see that they have no idea what to do after joining, even I had to look around a bit before realising what needed done.
Targeting a demographic such as people that play “Grow a Garden” and “Brain-rot” don’t have a solid comprehension on what they’re playing really goes to show by your statistics and my surveillance. You’re only going to attract them and not a mass majority of players.
It’s also pretty misleading! You don’t ‘build’ them, you have a long downtime as you wait for your towers to find them for you. It’s honestly a pretty slow and boring gameplay loop and has no further meaning except for getting better towers and hoping for the ultra rare brain rot.
I personally think having RNG elements can be good, but having your entire game be based off on them can really put the pace to a snail’s pace.
You should really put more effort into the gameplay loop and have outside influence help you mold this into an enjoyable experience.
Or better yet, don’t make boring, generic games, and spend time shaping a good, fun game.
Bro that is already so dumb. If you’re not providing anything new why would they play your slop over the popular original? This isn’t even lazy its just desperation.